Niche

What rhythm games creators charge

Creator-powered user acquisition

I do not have a rate card for rhythm games and I will not invent one. What I have is a filter and a deal shape.

The filter: roughly 50k average views. Below that they quote $700 a post for 1k views. That’s a money sink. Arcade YouTubers quote launch rates.

The deal shape: pay $X for N posts with a Minimum View Guarantee of Y. An example that is easy to hold: $2000 / 4 posts / 1M views. Balance those so you hit your CPM. Creator compensation is extra on every JumpTrend plan. Scout is $1,500. Outreach is $2,500. Dealmaker is $5,000. Those numbers are for matching, contacting, and paper. Talent is a separate invoice you approve.

Why email is where the money-sink happens

I prefer email. The contact is usually in a small mobile-rhythm bio. Don’t start the deal over email. Ask for the phone number. If they won’t, move on. Talking deal over email is how you get the first number. On a call I can explain a floor of views. Over email you just get “$700 a post.”

IAP-song rants already have the audience; a first song they can play with thumbs on a bus is the demo.

What not to pay for

An arcade trailer with no phone chart. Do not ask for an arcade recap. Ask them to play the first song with thumbs. Skip the 400k rhythm YouTuber who only posts arcade cabinets.

The tag is arcade YouTubers.

What I actually measure

Unique App Store codes, not an arcade view. App Store installs with a unique custom code. No download guarantee. No demo.

If they think the offer is too low, keep the same CPM and just up the numbers. Increasing your CPM should almost never be an option if it makes the product unprofitable. Move on. If you do this right, ie at scale, you will have many other creators to choose from.

Money page: jumptrend.co/for/rhythm-games.

Related: - How I find influencers - How we find creators by scrolling a real TikTok avatar - Campaigns - Brief - Money page for rhythm games